Designer

Lisa Revelli

Product Designer . User Researcher . User Experience Designer

Lisa Revelli

 ”

When my GenZ kids got frustrated using a computer application, I told them – ” it’s not you, its the app! ” – Lisa Revelli

15+ Years of Design Experience

Software Skills

Adobe Creative Suite (Photoshop, Illustrator, InDesign)

Asana

Various AI Models (Claude, OpenAI)

Dovetail

Figma

Google Workspace

Maya (3D Software)

Miro

MS Office Suite

Otter AI

Sketch

Tableau

UserZoom

Unreal 5 (Game Engine)

Memberships

American Computing Machinery Educational & Scientific Computing Society

Data + Women Tableau User Group

Marin Healthy Youth Partnerships (MHYP) – 

Planet Positive 2030 IEEE.org Climate Initiative

Stanford HAI (Human Centered Artificial Intelligence)

Education

Generative AI with LLM

Deep Learning Program – in progress

 

Product management for Engineers

Cornell University – Professional Certificate

Start date: March  2024

 

Data Analytics

Google Professional Program

 

Psychology and Game UX

GDC Master Class 2021

 

Human Computing Interface (HCI)

Cornell University – Professional Certificate

 

WBENC WeThrive 2020

Business Executive Development Program

 

Machine Learning -Theory Modeling in Python

Al Camp 2020

 

EMR – Emergency Medical Responder 

 

Facebook – Level-Up 2019

Social Media Workshop

 

B.A. – Product Design

Art Center College of Design

 

B.A. – Marketing

University of Hawaii

Recent & Past Work Experiences

Sr. Product Designer/UX Designer @ Jareese Music Ltd  /  June 2023 – Current

Legacy Music Jukebox – Non-Disclosed Project

  • Defined user and product requirements by leading user research to gather qualitative/quantitative data
  • Collaborate with AI architect to build LLM foundation model
  • Prototype user experience of AI Legacy Jukebox
  • Avatar development with conversational AI component
  • Prototype design

Sr. User Researcher & UX/UI Designer @  Duke Energy / Jan 2022 – May 2023

  • Conducted contextual interviews with capacity planners and engineers
  • Identified user requirements and presented design solutions to product owners and stakeholders
  • Collaborative development with engineers of Level 3 Incident Event Reporting tool which successfully increased reporting by 300%
  • Designed user experience of iGrid Visualization – interactive mapping of energy circuits, substations, energy capacities
  • Use of Qualitative/Quantitative research & testing using usability heuristics, UX metrics
  • User research outputs – personas, user journeys, empathy maps, user
  • UX Design outputs: design requirements, high fidelity wireframes

Sr. Product Designer, Interactions Designer @ Guardian Airwaves LLC / July 2017 – November 2021

  • Led user research with firefighters and SMEs
  • Designed immersive user experience, user interactions
  • Developed 5 VR simulation training MVPs with three team members & SME
    • EMRT – Primary assessment with virtual patient – Conversational AI Avatar
    • HUD (Heads Up Display) Search & Rescue Scenario – Won PSCR Award 2018
    • Burning Bear – Vegetation Control Burn VR Simulation
    • Immersive Firefighting Techniques & Equipment
    • Fire Control Room Simulation Training of High-Rise Fire Incident
  • Led Usability Testing with firefighters of CALFIRE, USFWS, USF

Director of Production @ Passion Voice / March 2013 – July 2015

  • Executed crowd funding campaign which surpassed goal by 20%
  • Created & published graphic visuals for video, print, website
  • Edited & cataloged 400 hours of footage, translation, editing

Independent Contractor @ small businesses / September 2013 – September 2017

  •  IANA – Developed original concept & wireframes for self-reporting mobile app for teens with prescribed drugs
  • Go Slow – Designed features & interactions for social mobile app to create new ties, maintaining old ties with suggested activities, diary feature
  • Handheld Micro Surgical Camera @ Sanovas, Inc – Biotech                                          Analyzed ergonomics, designed exterior design
  • UI Portal for Virtual Reality Apps @ Marin County Library                                                      Designed concepts for User Interface portal
  • Designed and produced websites: Mill Valley Outdoor Art Club, The JB Piano Company, All Ohana 
  • Vanguard Properties – Design & production booklet –  “History of the Ritz Carlton”
  • Musica Marin – Program Design & Production

3D Computer Graphics Instructor @ Canada College / September 2007 – June 2008

  • Taught environmental modeling, texturing, lighting
  • Developed course curriculum

Production Manager @ InHance Digital / June 2003 – July 2004

  • Facilitated production of Boeing’s Future Combat System visual simulation involving milestones, scheduling, assets libraries

MFA Advisor, Instructor @ Academy of Art University /   September 2003 – May 2004

  • MFA Advisor- mentored portfolio build, project direction
  • Instructor – Advanced 3D hard surface modeling

Technical Director @ ESC Entertainment  /   September 2007 – June 2008

  • Matrix “Revolutions” film
  • Particle FX for Explosions
  • 3D Environment Lighting

Lead Designer @ StormFront Studios  /   October 2000 – June 2001

  • Visual Designer of “Blood Wake” – Water simulation battle game, Microsoft’s X-box platform
  • Received Game Industry Accolade for design of 3D environments, architecture, boat patterns
  • Built & expanded assets libraries

Lead Web Graphic Designer @ Gavelnet.com / April 1999 – September 2000

Real-time web-based fine art & collectables auction site
Designed style sheets, created Header Graphics, GIFs
Cross-function communication between art department and programmersDesigned print ads for publications – New York Times, Art News

Technical Director @ Pixar Animation Studios / March 1997 – May 1999

  • Lighting, depth of field for Academy Award winning “Geri’s Games”.
  • Digital painter for ‘shoebox’ test for “Monsters, Inc.”
  • Managed IMAX Pixar’s classic animated short films

Technical Director @ The 3DO Company / August 1995 – March 1996

  • Design & production of game environments for RPG game

Technical Director @ SonyImage Works / February 1995 – August 1995

  • Modeled Human Masks for “Hideaway” film – Jeff Goldblum
  • Modeled Bridge on “Speed” film – Keanu Reeves/Sandra Bullock

Product Design Intern @ Milai Corporation / September 1992 – December 1992

  • Optical Laser for Measuring Distances