GAME GRAPHICS

My enthusiasm for creating 3D graphics visuals propelled me to the realm of interactive game graphics. I created libraries of interactive assets for platforms such asĀ  The 3DO Company, Microsoft’s first generation XBOX, and even Silicon Gaming slot machines icons. At The 3DO Company, I reveled designing and be able to have full control of modeling and texturing these assets. I used Autodesk’s 3D software called Maya. In every project, I brought forth a harmonious blend of creativity and technical expertise.

As the principal visual designer for Blood Wake, an Xbox speedboat battle simulation game, we received favorable reviews praising its distinctive graphics and gameplay. The inspiration for designing the game’s building structures, environments, and props primarily stemmed from my three-week journey through China and extensive exploration of images from countries in Southeast Asia. Collaborating with the software programmers, I was amazed to witness these assets spring to life within the game.