Designer

Lisa Revelli

Product Designer . User Researcher . User Experience Designer

Lisa Revelli

 ”

When my GenZ kids got frustrated using a computer application, I told them – ” it’s not you, its the app! ” – Lisa Revelli

15+ Years of Design Experience

Software Skills

Adobe Creative Suite (Photoshop, Illustrator, InDesign)

Asana

Dovetail

Figma

Google Workspace

Maya (3D Software)

Miro

MS Office Suite

Otter AI

Sketch

Tableau

UserZoom

Unreal 5 (Game Engine)

Memberships

American Computing Machinery Educational & Scientific Computing Society

Data + Women Tableau User Group

Marin Healthy Youth Partnerships (MHYP) – 

Planet Positive 2030 IEEE.org Climate Initiative

Stanford HAI (Human Centered Artificial Intelligence)

Education

Generative AI with LLM

Deep Learning Program – in progress

 

Product management for Engineers

Cornell University – Professional Certificate

Start date: March  2024

 

Data Analytics

Google Professional Program

 

Psychology and Game UX

GDC Master Class 2021

 

Human Computing Interface (HCI)

Cornell University – Professional Certificate

 

WBENC WeThrive 2020

Business Executive Development Program

 

Machine Learning -Theory Modeling in Python

Al Camp 2020

EMR – Emergency Medical Responder 

 

Facebook – Level-Up 2019

Social Media Workshop

 

B.A. – Product Design

Art Center College of Design

 

B.A. – Marketing

University of Hawaii

Recent & Past Work Experiences

Sr. Product Designer/UX Designer @ Jareese Music Ltd  /  June 2023 – Current

Legacy Music Jukebox – Non-Disclosed Project

  • Defined user and product requirements by leading user research to gather qualitative/quantitative data
  • Collaborate with AI architect to build LLM foundation model
  • Prototype user experience of AI Legacy Jukebox
  • Avatar development with conversational AI component
  • Prototype design

Sr. User Researcher & UX/UI Designer @  Duke Energy / Jan 2022 – May 2023

  • Conducted contextual interviews with capacity planners and engineers
  • Identified user requirements and presented design solutions to product owners and stakeholders
  • Collaborative development with engineers of Level 3 Incident Event Reporting tool which successfully increased reporting by 300%
  • Designed user experience of iGrid Visualization – interactive mapping of energy circuits, substations, energy capacities
  • Use of Qualitative/Quantitative research & testing using usability heuristics, UX metrics
  • User research outputs – personas, user journeys, empathy maps, user
  • UX Design outputs: design requirements, high fidelity wireframes

    Sr. Product Designer, Interactions Designer @ Guardian Airwaves LLC / July 2017 – November 2021

    • Led user research with firefighters and SMEs
    • Designed immersive user experience, user interactions
    • Developed 5 VR simulation training MVPs with three team members & SME
      • EMRT – Primary assessment with virtual patient – Conversational AI Avatar
      • HUD (Heads Up Display) Search & Rescue Scenario – Won PSCR Award 2018
      • Burning Bear – Vegetation Control Burn VR Simulation
      • Immersive Firefighting Techniques & Equipment
      • Fire Control Room Simulation Training of High-Rise Fire Incident
    • Led Usability Testing with firefighters of CALFIRE, USFWS, USF

    Director of Production @ Passion Voice / March 2013 – July 2015

    • Executed crowd funding campaign which surpassed goal by 20%
    • Created & published graphic visuals for video, print, website
    • Edited & cataloged 400 hours of footage, translation, editing

    Independent Contractor @ small businesses / September 2013 – September 2017

    •  IANA – Developed original concept & wireframes for self-reporting mobile app for teens with prescribed drugs
    • Go Slow – Designed features & interactions for social mobile app to create new ties, maintaining old ties with suggested activities, diary feature
    • Handheld Micro Surgical Camera @ Sanovas, Inc – Biotech                                          Analyzed ergonomics, designed exterior design
    • UI Portal for Virtual Reality Apps @ Marin County Library                                                      Designed concepts for User Interface portal
    • Designed and produced websites: Mill Valley Outdoor Art Club, The JB Piano Company, All Ohana 
    • Vanguard Properties – Design & production booklet –  “History of the Ritz Carlton”
    • Musica Marin – Program Design & Production

    3D Computer Graphics Instructor @ Canada College / September 2007 – June 2008

    • Taught environmental modeling, texturing, lighting
    • Developed course curriculum

    Production Manager @ InHance Digital / June 2003 – July 2004

    • Facilitated production of Boeing’s Future Combat System visual simulation involving milestones, scheduling, assets libraries

    MFA Advisor, Instructor @ Academy of Art University /   September 2003 – May 2004

    • MFA Advisor- mentored portfolio build, project direction
    • Instructor – Advanced 3D hard surface modeling

    Technical Director @ ESC Entertainment  /   September 2007 – June 2008

    • Matrix “Revolutions” film
    • Particle FX for Explosions
    • 3D Environment Lighting

    Lead Designer @ StormFront Studios  /   October 2000 – June 2001

    • Visual Designer of “Blood Wake” – Water simulation battle game, Microsoft’s X-box platform
    • Received Game Industry Accolade for design of 3D environments, architecture, boat patterns
    • Built & expanded assets libraries

    Lead Web Graphic Designer @ Gavelnet.com / April 1999 – September 2000

    Real-time web-based fine art & collectables auction site
    Designed style sheets, created Header Graphics, GIFs
    Cross-function communication between art department and programmersDesigned print ads for publications – New York Times, Art News

    Technical Director @ Pixar Animation Studios / March 1997 – May 1999

    • Lighting, depth of field for Academy Award winning “Geri’s Games”.
    • Digital painter for ‘shoebox’ test for “Monsters, Inc.”
    • Managed IMAX Pixar’s classic animated short films

    Technical Director @ The 3DO Company / August 1995 – March 1996

    • Design & production of game environments for RPG game

    Technical Director @ SonyImage Works / February 1995 – August 1995

    • Modeled Human Masks for “Hideaway” film – Jeff Goldblum
    • Modeled Bridge on “Speed” film – Keanu Reeves/Sandra Bullock

    Product Design Intern @ Milai Corporation / September 1992 – December 1992

    • Optical Laser for Measuring Distances