Designer
Lisa Revelli
Product Designer . User Researcher . User Experience Designer
Lisa Revelli
”
When my GenZ kids got frustrated using a computer application, I told them – ” it’s not you, its the app! ” – Lisa Revelli
15+ Years of Design Experience
Software Skills
Adobe Creative Suite (Photoshop, Illustrator, InDesign)
Asana
Dovetail
Figma
Google Workspace
Maya (3D Software)
Miro
MS Office Suite
Otter AI
Sketch
Tableau
UserZoom
Unreal 5 (Game Engine)
Memberships
American Computing Machinery Educational & Scientific Computing Society
Data + Women Tableau User Group
Marin Healthy Youth Partnerships (MHYP) –
Planet Positive 2030 IEEE.org Climate Initiative
Stanford HAI (Human Centered Artificial Intelligence)
Education
Generative AI with LLM
Deep Learning Program – in progress
Product management for Engineers
Cornell University – Professional Certificate
Start date: March 2024
Data Analytics
Google Professional Program
Psychology and Game UX
GDC Master Class 2021
Human Computing Interface (HCI)
Cornell University – Professional Certificate
WBENC WeThrive 2020
Business Executive Development Program
Machine Learning -Theory Modeling in Python
Al Camp 2020
EMR – Emergency Medical Responder
Facebook – Level-Up 2019
Social Media Workshop
B.A. – Product Design
Art Center College of Design
B.A. – Marketing
University of Hawaii
Recent & Past Work Experiences
Sr. Product Designer/UX Designer @ Jareese Music Ltd / June 2023 – Current
Legacy Music Jukebox – Non-Disclosed Project
- Defined user and product requirements by leading user research to gather qualitative/quantitative data
- Collaborate with AI architect to build LLM foundation model
- Prototype user experience of AI Legacy Jukebox
- Avatar development with conversational AI component
- Prototype design
Sr. User Researcher & UX/UI Designer @ Duke Energy / Jan 2022 – May 2023
- Conducted contextual interviews with capacity planners and engineers
- Identified user requirements and presented design solutions to product owners and stakeholders
- Collaborative development with engineers of Level 3 Incident Event Reporting tool which successfully increased reporting by 300%
- Designed user experience of iGrid Visualization – interactive mapping of energy circuits, substations, energy capacities
- Use of Qualitative/Quantitative research & testing using usability heuristics, UX metrics
- User research outputs – personas, user journeys, empathy maps, user
- UX Design outputs: design requirements, high fidelity wireframes
Sr. Product Designer, Interactions Designer @ Guardian Airwaves LLC / July 2017 – November 2021
- Led user research with firefighters and SMEs
- Designed immersive user experience, user interactions
- Developed 5 VR simulation training MVPs with three team members & SME
- EMRT – Primary assessment with virtual patient – Conversational AI Avatar
- HUD (Heads Up Display) Search & Rescue Scenario – Won PSCR Award 2018
- Burning Bear – Vegetation Control Burn VR Simulation
- Immersive Firefighting Techniques & Equipment
- Fire Control Room Simulation Training of High-Rise Fire Incident
- Led Usability Testing with firefighters of CALFIRE, USFWS, USF
Director of Production @ Passion Voice / March 2013 – July 2015
- Executed crowd funding campaign which surpassed goal by 20%
- Created & published graphic visuals for video, print, website
- Edited & cataloged 400 hours of footage, translation, editing
Independent Contractor @ small businesses / September 2013 – September 2017
- IANA – Developed original concept & wireframes for self-reporting mobile app for teens with prescribed drugs
- Go Slow – Designed features & interactions for social mobile app to create new ties, maintaining old ties with suggested activities, diary feature
- Handheld Micro Surgical Camera @ Sanovas, Inc – Biotech Analyzed ergonomics, designed exterior design
- UI Portal for Virtual Reality Apps @ Marin County Library Designed concepts for User Interface portal
- Designed and produced websites: Mill Valley Outdoor Art Club, The JB Piano Company, All Ohana
- Vanguard Properties – Design & production booklet – “History of the Ritz Carlton”
- Musica Marin – Program Design & Production
3D Computer Graphics Instructor @ Canada College / September 2007 – June 2008
- Taught environmental modeling, texturing, lighting
- Developed course curriculum
Production Manager @ InHance Digital / June 2003 – July 2004
- Facilitated production of Boeing’s Future Combat System visual simulation involving milestones, scheduling, assets libraries
MFA Advisor, Instructor @ Academy of Art University / September 2003 – May 2004
- MFA Advisor- mentored portfolio build, project direction
- Instructor – Advanced 3D hard surface modeling
Technical Director @ ESC Entertainment / September 2007 – June 2008
- Matrix “Revolutions” film
- Particle FX for Explosions
- 3D Environment Lighting
Lead Designer @ StormFront Studios / October 2000 – June 2001
- Visual Designer of “Blood Wake” – Water simulation battle game, Microsoft’s X-box platform
- Received Game Industry Accolade for design of 3D environments, architecture, boat patterns
- Built & expanded assets libraries
Lead Web Graphic Designer @ Gavelnet.com / April 1999 – September 2000
Real-time web-based fine art & collectables auction site
Designed style sheets, created Header Graphics, GIFs
Cross-function communication between art department and programmersDesigned print ads for publications – New York Times, Art News
Technical Director @ Pixar Animation Studios / March 1997 – May 1999
- Lighting, depth of field for Academy Award winning “Geri’s Games”.
- Digital painter for ‘shoebox’ test for “Monsters, Inc.”
- Managed IMAX Pixar’s classic animated short films
Technical Director @ The 3DO Company / August 1995 – March 1996
- Design & production of game environments for RPG game
Technical Director @ SonyImage Works / February 1995 – August 1995
- Modeled Human Masks for “Hideaway” film – Jeff Goldblum
- Modeled Bridge on “Speed” film – Keanu Reeves/Sandra Bullock
Product Design Intern @ Milai Corporation / September 1992 – December 1992
- Optical Laser for Measuring Distances