Hi! I am Lisa Revelli. I discover and design ultimate user experiences for products & services.
With over 15 years of expertise as a designer, I am a trailblazer in the realms of graphics, product development, interactions, user experiences (UX), and user interfaces (UI). My unwavering dedication lies in crafting human-centered computing interfaces while exploring the potential of AI.
By implementing user research and design methodologies. I ensure my work not only meets but exceeds business goals. As a user advocate, I strive for high user satisfaction with the products or services I design. With an innate ability to uncover user needs, pain points, and desires, I am adept at leveraging innovative technologies that guarantee the ultimate user experience.
My Process – Why BUILD what a user won’t use
User Research
I once believed that as a product designer, I had to generate all the solutions. However, my perspective shifted when human-computer interfaces emerged as a central element in nearly every product.
How can we ensure that what we’re creating is genuinely necessary and comprehensible to its users?
Over time, I’ve acquired and applied methodologies to discern the identities of users and understand their pain points, requirements, and aspirations.
My Tool Bag:
- Contextual Interviewing
- Qualitative/Quantitative Gathering
- Interview Snapshots / Persona
- Journey Maps
- Experience Maps
- Analysis of user research & opportunity spaces
Software Skills:
- Zoom
- Miro
- Dovetail
- Otter AI
- UserZoom
- UserTesting
Design
In my role as a product designer, I integrate user requirements, business needs, and product specifications to establish the foundational structure for the product I’m crafting.
Guided by this product framework, I identify and envision potential enhancements in user experience. This process naturally leads to the development of product features.
Ultimately, the design of the user experience takes precedence and serves as the driving force behind the overall product design.
My Tool Bag:
- Product Feature Proposals
- User Mapping
- User Experience Design
- User Interface Design
- Freehand Sketching
- Interactive Prototyping
- Virtual Reality Design & Prototyping
- Current on Innovative UX Approaches
- Understanding of Generative AI using LLM implementation
Software Skills:
- Figma
- Photoshop
- InDesign
- Maya
- Miro
Test & Refine
I don’t presume that the design process concludes once a product is launched. My responsibility extends to identifying any concerns related to navigation, clarity, efficiency, and overall user satisfaction in the proposed design. Continuous testing with user participants is crucial for this purpose. Design, in essence, is an iterative journey that demands patience, a measure of humility, and a recognition of collaborative insights from both the product owner and the lead software engineer.
The ultimate objective is straightforward: ensuring user happiness and engagement.
My Tool Bag:
- Continuous Discovery through User Interviews
- Usability Studies
- Identify KPIs
- Opportunity Mapping for Development Stage
Featured Work
Music Platform
AI Legacy Jukebox
A close friend of mine, who is a musician, expressed a desire to pay tribute to his sister, Katreese Barnes—an esteemed two-time Emmy Award winner and former music director of SNL. The objective was to showcase her original, unreleased music and introduce her to new fans who could connect with her as if she were still here today. Unfortunately, Katreese had passed away in 2019 after a 20-year battle with breast cancer.
My concept of a jukebox-like platform to revive her legacy received validation when her brother, Jerry, remembered Katreese using the term ‘jukebox’ decades ago. Leveraging my skills as a product designer, I envisioned an AI-powered platform that would serve as a secure vault, preserving Katreese’s musical legacy throughout her career.
Internal Software Tools
Event Reporting | iGrid Visualization
I worked as a UX/UI Designer within Duke Energy’s Strategy & Innovation Group. Their persistent objectives focused on innovating their set of new energy and field reporting software tools. Through in-depth interviews with planning engineers, I gained a profound understanding of energy generation and capacity loads. The user research conducted at Duke Energy enabled me to pinpoint areas of opportunity, laying the foundation for the design of an effective reporting tool and grid visualization system. I not only championed the adoption of Figma but also introduced IEEE’s Planet Positive 2030 to present before Duke’s Climate Change interest group.
VR Simulation Training
Virtual Reality Prototypes for Firefighters & First Responders
Building on my background in computer graphics (VFX, Game, PM for Boeing’s Future Combat System) and spurred by California’s ongoing wildfire challenges and their aftermath, I sought to utilize my expertise to develop simulation training for firefighters and first responders. Capitalizing on the increased affordability of off-the-shelf technology, I successfully created five prototypes, earning recognition with a PSCR award for VR Heads-Up Navigational Display. Subsequently, I received an invitation to apply for grant funding from NSF. Unfortunately, just as momentum was building, the COVID-19 pandemic disrupted progress.